
But the only objective that's given to every squadron by their AWACS, is to "SURVIVE".Ĭheck the other soundtracks, especially those ones:Īce Combat 2 - Warning Line, Fire Youngman, Sunset GlowĪce Combat 3 - Transparent Blue, Mind Flow, Eye of the Storm, Revelation, The Execution, MorceauxĪce Combat 04 - Prelude, The Northern Eye, Blockade, Invincible Fleet, Aquila, Tango Line, FarbantiĪce Combat 5 - First Flight (this soundtrack even played during the opening of Olimpic Games 2020 in Tokyo), Ice Cage, Razgriz, The Unsung War, The Journey Home ACES versionĪce Combat Zero - Prologue, Glacial Skies, The Round Table, Diapason, Avalon, ZeroĪce Combat 6 - Invasion of Gracemeria, The Dead Sea, The Liberation of Gracemeria, Malebolge, ChandelierĪce Combat X - Skies Of Deception, Gleipnir, Gaiuss Tower, Alect Squadron, End Of DeceptionĪce Combat X² (or Ace Combat Joint Assault) - Grand Flight, Metropolitan (i heard it's originally called Spiridus, but whatever), Orgoi, SulejmaniĪce Combat Assault Horizon - Dogfight, Naval Warfare, White Devil, Mrs. The 9 planes that suddenly appeared are marked as enemy "TGT". The soundtrack "Megalith -Agnus Dei-" plays. All the 128 players in their 16 squadrons are now marked as "friendly" to each other.
#Ace combat 4 soundtrack zip update#
The cutscene ends, and a mission update appears. Not only there are 8 Aces of Aces flying in formation, but an AI-controlled monstrosity is flying aside them! They are as follows:Īs you sit there wondering "What in the actual fuck is this overpowered squadron", a freaking 9TH plane comes in right behind them, and it reveals itself: It gets tense.Īll of a sudden, you see the planes, and to your shock, awe, and horror, they're all the main protagonists of past Ace Combat games flying in their respective superplanes (with their personal livery/skin) introduced in their game.

Then all of a sudden, 8 planes not belonging to any of the 128 players show up in a formation. However, on one particular match, after the 1st place team scores the winning point in which the game usually ends, a cutscene ensues: It's an amazing, clusterfuck of an experience. And depending on the map, multiple squadrons might have to fly through Megalith or the Avalon Dam to prevent any nuke launches that would prematurely end the match, but also award a substantial amount of points to lower-placed squadrons that help destroy it.

Hell, even the SOLG joins in (cuz fuck you that's why) on firing its kinetic energy weapons to wreck havoc. Even the mighty flying fortresses such as the Hresvelgr, the Gleipnir, the Aigaion, and the Arsenal Bird make an appearance to the carnage. The Chandelier fires a string of shells that turn into cruise missiles that go after NPC allies and marked as a secondary objective. Stonehenge firing from afar preventing anyone flying above a certain altitude, while the Scinfaxi/Hrimfaxi submarines launch ballistic missiles preventing anyone flying below a certain altitude. Its spiritual successor in the Arkbird firing its smaller, but more precise laser catching anyone who's unfortunately too slow or flying too predictably. In addition, some superweapons from past Ace Combat titles come in to play to add more to the chaos! The Excalibur firing its huge laser from space slowly strafing the area.

16 squadrons of 8 planes each, shoot each other down, secondary objectives, etc.

So, I had a dream where there was a "hidden" multiplayer game-type in Ace Combat 7 where you play in a 128-player furball aerial battle.
